

Battles against even a single opponent can stretch out for a long time and require patience, but I felt rewarded for slow, smart play. Many enemies have the ability to easily break you out of your combat animation (while doing a huge amount of damage), so you need to be careful about when you choose to attack. Whether you’re swinging a giant, two-handed axe or dual-wielding daggers, each weapon swing in Lords of the Fallen is a careful, measured thing. Choose the warrior, and you’ll begin with heavy armor and a shield that can stop most incoming damage.The rogue is better at dodging out of the way and performing swift counterattacks.īattles against a single opponent can stretch out for a long time While you can’t customize Harkyn’s look much, at the start of the game you choose between three classes that will help determine your combat proficiencies. Combat is the point of the game, and it’s absolutely where it shines the brightest.

Lords of the Fallen’s plot exists primarily to create justification for Harkyn to fight with a bunch of demons. You also gets some backstory via diary entries that the game kindly reads aloud, à la audio logs in action games.Įven these extra bits of lore are mercifully kept short, pointed, easy to understand. Cutscenes and short dialogue segments get across what you need to know briskly, and don’t waste time showering you in nonsense fantasy terminology or interminable exposition. The story is also extremely easy to follow and isn’t overbearing, an unlikely combination for the RPG genre.
